Monday, October 17, 2005

Bob Wizard

Today I present you a screenshot of my first semi-professional program written in 68'000 Assembler. It was called Bob Wizard and it was meant to be an editor for designing Blitter Objects that later could be used in games:



Unfortunately I was so focused on the design of it that instead of making a logical size of the pixel area like 32x32 or 48x48 I used 40x40 which was complete nonsense. That's probably the reason why it was not even a desired object on copy parties. However - I worked out a cool fill routine which was my pride and joy.

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