Leonardo was the first official project I participated on and off course was very flattered when I was asked to provide the in-game-sound for a commercial game. It's kind of a mind-puzzle game and I think it was for everybody of the team the first step into commercial game programming with all its pluses and minuses. The game was not incredibly successful but everybody was very proud to see the reviews in the computer mags.
To make yourself a picture of the look:
Note: If you once play the game then listen carefully to the sound effect that the squelching rock makes - It's a bag with cornflakes being crunched in my right hand :-)